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Endless Subversion
The Accursed
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Posted - 2008.07.22 15:15:00 -
[1]
Mods moved this to crime and punishment? Wow..
When he starts his self-destruct you will get a warning in your combat messages, it's easy to miss with gun spam but it's there.
It's a bad game mechanic which I've posted about before. It encourages blobbing, screws cap warfare ships,ewar ships and small ships wearing bigger ships down and vastly favors buffer tanks and capitals since in the vast majority of situations they have the time to get it off.
It also has NO DOWNSIDE. There is no reason for a pilot not to self-destruct in every fight. He can cancel it at any time and loses no more than he'd lose normally, still collects insurance and denies his opponents loots and killmails. It's stupid and broken.
The thread is here
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Endless Subversion
The Accursed
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Posted - 2008.07.23 21:07:00 -
[2]
Originally by: Black Scorpio Insurance is already removed for Self destructs. A friend in-game self destructed about a couple of days ago and got just the basic insurance. He was 100% sure the ship was insured. Maybe additional testing with a cheap frig is needed...
It's not removed.
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Endless Subversion
The Accursed
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Posted - 2008.07.23 22:19:00 -
[3]
Originally by: ManofFace I disagree actually. As may have been mentioned before it can be a useful tool for making sure your setups are right for people who are actually fighting. if you can't kill your target in 2 minutes then you most likely don't deserve the ship your in.
Bullshit. Absolute and total crap. Loads of ships take more than 2 minutes to kill even if you're setup in ships designed to kill them.
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Endless Subversion
The Accursed
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Posted - 2008.07.23 22:23:00 -
[4]
Originally by: Exlegion If you're having trouble killing a Myrmidon with two of your [nano] ships in under two minutes perhaps you should consider replacing some of your speed mods for damage mods. Otherwise tt's the price you pay for flying nanos. You sacrifice damage for speed.
Why? Grinding through someone's cap and tank is valid tactic. There's a whole line of ships with bonuses designed to do this. You're defending a broken game mechanic because you don't like the fact the OP flys a rapier/vaga combo.
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Endless Subversion
The Accursed
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Posted - 2008.07.23 22:57:00 -
[5]
Originally by: Exlegion
Excuse me, but if you want DPS then bring a ship capable of dealing DPS efficiently. I don't bring my Scorpion or Rook to a fight and then complain I can't deal enough DPS. If you're fitting specifically for flight and a quick getaway then that is what you have decided your ship will specialize in. Accept the consequences of your decisions. Otherwise I'd like to officially request from CCP to allow my Rook to ECM and deal enough DPS to kill most ships in 2 minutes or less.
Look you're on about nanos again. Tard rage at the nanos somewhere else.
MOAR DPS isn't the only valid combat choice. Not to mention that it's hardly viable when flying in very small gangs, solo or using a number of ships not designed for straight gank.
Think about these:
1) Nos/Neut boats. Espeically the curse, pilgrim and sentinel, but also anything setup this way. They don't get quick kills, they have to wear the enemy down.
2) Smaller ships attacking bigger ships. Why should a cruiser or a frig be denied the rewards on something bigger just because it takes them awhile to get through their defenses?
3) Small gangs+ Solo: Why should a small gang be denied the rewards of killing a carrier just because it has a ton of total HP?
As to your absurd post about 'using the right ship' to kill anything in two minutes...
Pvp doesn't work this way. Some fights are just going to take longer. There's already extra risk for a longer fight, it hardly seems necessary to penalize players even more by denying them loot just because the fight took longer than 2 minutes.
Players shouldn't have to gankblob to have any chance of prying loot of something.
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